为您找到与怎么让电脑运行速度变快相关的共74个结果:
你是否因为电脑运行太慢而感到困恼呢?接下来小编为大家整理如何让电脑运行速度变快,希望对你有帮助哦!
4.清除根目录中的病毒和恶意软件
Nothing will slow your system down like a virus, a Trojan horse, or other types of malware. Plenty of commercial antivirus applications are available for Windows PCs, but Becky recommends trying Microsoft's free Security Essentials suite, which will sweep your system for any unwanted, nefarious software and provide ongoing protection via regular updates. Just visit Microsoft's Security Essentials website, download and install the software, and follow the instructions.
没有任何东西比病毒,特洛伊木马或者其他恶意软件更能减慢你系统速度的了。现在市面上有各式各样的Windows杀毒软件,但是贝奇推荐你试一试微软的免费安全套装,它将扫除你系统中所有不想要的东西和不法软件,并通过提供定期更新来保护系统。只需要访问微软安全网站(译者注:已链接到中文版地址),按照指示下载并安装该软件即可。
Anti-virus packages from the likes of Norton and McAfee are also available for Mac users, but there's an ongoing debate about whether virus protection on the Mac is more trouble than it's worth, given that malicious hackers are far more focused on Windows than they are on Mac OS X systems.
包括“诺顿”和“迈克菲”(译者注:已链接到中文版地址)在内的杀毒软件对于苹果机也很有用,但是有一个正在进行中的关于是否真的值得在苹果机上安装杀毒软件的讨论,因为那些制造恶意程序的黑客们更多集中于Windows系统而不是苹果机使用的Mac系统。
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电脑,又称计算机,是机械的一种,现在使用的越来越多。接下来小编为大家整理了如何让你的电脑稳定运行,希望对你有帮助哦!
Getting a new PC is one thing. Keeping it running smoothly is quite another. While a personal computer should continue to perform predictably1 for years, veteran Windows users know all too well that system instability is a fact of life. Yet you can minimize the glitches2 that you experience with your computer by heeding3 the tips below.
First, install as little software as possible. You'll have fewer software-related conflicts and a system that is easier to manage. What's more, you'll have more disk space available for " virtual memory" , a part of your hard drive that Windows sets aside4 to help manage your system.
Second, try not to run any more programs simultaneously than you absolutely need. You'll find that your computer runs more reliably if you limit the number of open applications.
Third,you should ensure that you have as much memory (RAM) in your PC as you need. If you run Windows 98 or Windows Millennium, your computer should have at least 128 megabytes5 (MB) of RAM——and more if you find that your hard drive is churning6 a lot as you work with your applications7. You can also get by with 128 MB of RAM if you use Windows NT or Windows 2000, but these operating systems will run much more smoothly if you have 256 MB of RAM or more.
Fourth, avoid installing beta8 software. Beta software, by its very nature, is pre? release software——meaning that it still has significant known bugs (or defects)。 The same goes, unfortunately, for many shareware programs. The authors of shareware programs, typically, have much less time and fewer resources available for testing their programs. Consequently, it's far more common to find shareware software that is buggy.
Fifth, make sure you buy good hardware. No-name products may be cheaper and sometimes just as good as name-brand products, but name-brand products usually became well-known because of their reliability. It's also wise to buy products from reputable companies because Windows will more often support the hardware that you purchase. If you are starting out with computers, it's also a good idea to buy ready? made systems from major manufacturers. These are likely to have been tested thoroughly with your operating system, and you will generally experience fewer problems.
Sixth, avoid the temptation to try to fix something that isn't broken. If your system is running well, there's no need to install a utility program that claims to make it run better or more reliably.
Seventh, do prepare for disaster. No matter how well your system runs when you get it, the day will come when it will need to be replaced. Hopefully, you will replace it because the technology has become outdated, but you may need to replace it also because the hard drive crashes or you begin experiencing problems that no one can figure out. That's why it's important to back up your important files regularly. Whether you use a tape backup device or a CD-RW drive, it's important to map out9 a regular backup schedule and to stick to it.
获得一台新电脑是一码事,让它流畅地运行是另一码事。虽然,一台个人电脑肯定应该连续使用多年,但资深的电脑使用者们很清楚,系统不稳定是生活中不争的事实。但如果能够注意到以下提示,你使用电脑时,遇到的系统小故障数量就会减到最少。
第一,安装尽可能少的软件,你就会遇到尽可能少的与软件有关的冲突,系统也会更易于操作;而且,也会有更多的硬盘空间用来做"虚拟内存".Windows就会将节省下来的部分硬盘用来辅助操作系统。
第二,如果不是必需的话,尽可能不要同时运行多个程序。你会发现,如果限制打开的应用程序的数量,你的电脑会运行得更加稳定。
第三,应该保证在你的电脑中有足够的内存来满足你的需要。如果运行Windows98或Windows Millennium操作系统,电脑中至少要有128兆内存,或者当你使用应用软件时,如果发现系统颠簸许久的话,需要的内存就更多。如果使用 Windows NT或Windows2000操作系统,你也可以用128兆内存,但是如果你有256兆或者更多的内存,那么这两套操作系统就会运行更加流畅。
第四,避免安装试用版软件。试用版软件,就其本质来说,就是预先发行试用的软件,这就意味着它还有重大的、已知的错误(或缺陷)。同样遗憾的是,许多共享式软件也是如此。共享式软件的设计者们通常没有足够的时间和资源来测试他们的程序,因此发现共享式软件有缺陷是相当普遍的事实。
第五,一定要保证你买的硬件的质量。没名的杂牌硬件产品可能比较便宜而且有时与品牌硬件质量一样好,但是品牌产品之所以出名就是因为他们的稳定性。另外一个明智的作法就是买信誉较好的公司的产品,因为Windows更有可能支持你所购买的它们的硬件。如果你正准备攒一台新电脑,从主要生产商那购买现成的系统软件这也是个好主意。这些系统软件很可能已经全面地在你的操作系统下测试过,通常情况下,你不会遇到什么问题。
第六,避免试图修补本没有损坏的软件。如果电脑系统运行良好,你就没有必要安装据称能使你的系统运行得更好或更稳定的功能性软件程序。
第七,一定要防患于未然。无论最初你的操作系统运行得多么好,终究会有一天你需要重新安装你的计算机,但愿你重新安装仅是因为技术过时了,但也可能是因为硬件崩溃或是开始遇到没有人能够解决的问题,这就是经常给重要文件做备份之所以重要的原因。不管你是用软盘备份还是用光盘刻录机备份,重要的是要制订一份经常备份的时间表,并坚持执行它。
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《速度与激情7》(Fast & Furious 7)是环球影业出品的一部赛车题材动作片,是《速度与激情》系列的第7部,由温子仁执导,范·迪塞尔、保罗·沃克、杰森·斯坦森、米歇尔·罗德里格兹、道恩·强森等主演,于2015年4月3日在美国上映。影片剧情将在多米尼克的团队和大反派德卡特·肖之间展开,讲述德卡特·肖为其弟报仇的故事。
故事开始于多米尼克和布莱恩各自的小队成员带着赦免令回到美国的一年之后。他们过着循规蹈矩的日子,家乡生活的感觉很好。然而他们都不知道,危险正在悄然接近,冷血的英国特勤杀手肖出现了。从东京的韩被残忍谋杀,到洛杉矶霍布斯的死里逃生,肖有条不紊地追杀着在上一部中干掉了欧文的团队成员,因为欧文是他的弟弟。肖出现了在托雷托家,多米尼克必须去找政府高级特工帮忙。主人公们唯一的希望就是继续开着赛车为美国政府保护一台高科技追踪设备的样品。作为回报,他们可以利用这个设备在肖大开杀戒之前就追查到他的行踪。他们组成了史上最亲密的团队:多米尼克、布莱恩、霍布斯、莱蒂、罗姆、特尔佳、米娅——他们将面临最大的威胁,从阿布扎比转战阿塞拜疆。在那些与家园似曾相识的街道上极速飞驰。
1、No matter where you are, whether it's a quarter mile away or half way across the world. The most important thing in life will always be the people in this room, right here, right now. You'll always be with me. And you'll always be my brother.
无论你身处何方,无论是4分之1英里的赛道,还是绕了大半个地球的距离。我们生命中最重要的东西就是这屋檐下的人,就在此时,就在此地,你永远在我身边,也永远是我的兄弟!
2、I dont have friends,I got family.
我没有朋友,只有家人。
3、You'll always be with me, and you'll always be my brother.
你永远与我同在,也永远是我的兄弟
4、The most important thing in life will always be the people (family) right there, right now. That's what's real.”
生活中最重要的就是此刻你身边的人,这才是最真实的。
5、I used to say I live my life a quarter mile at a time and I think that's why we were brothers-because you did,too.
我说过,每飚一次车就像过了一辈子,也正因此我们成了兄弟,因为你也是这个活法。
6、Thought you could leave without saying goodbye?
不说声再见就想走?怎么能说得出口。
7、No matter where you are, whether it's a quarter mile away or half way across the world. The most important thing in life will always be the people in this room, right here, right now. You'll always be with me. And you'll always be my brother.FOR PAUL.
无论你身处何方,无论是4分之1英里的赛道,还是绕了大半个地球的距离。我们生命中最重要的东西就是这屋檐下的人,就在此时,就在此地,你永远在我身边,也永远是我的兄弟!
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速度表征动点在某瞬时运动快慢和运动方向的矢量。在最简单的匀速直线运动中,速度的大小等于单位时间内经过的路程。那么你知道速度用英语怎么说吗?下面来学习一下吧。
减速度 deceleration ; retardation ; retarded velocity ; drag acceleration
宇宙速度 escape velocity ; cosmic velocity ; Escape Speed ; Second cosmic velocity
切割速度 Cutting speed ; incise speed ; Cutting thickness ; Cut Speed
四维速度 Four-velocity ; velocity ; speed ; Four-speed
终端速度 Terminal velocity ; Terminal Speed ; termining velocity
初速度 initial velocity ; initial speed ; Vo ; muzzle velocity
速度系数 velocity coefficient ; coefficient of velocity ; speed factor
速度曲线 velocity diagram ; velocity curve ; speed curve ; speed profile
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多媒体计算机作为教学媒体的一种,它同样是来存储、传递教育和教学信息的,。接下来小编为大家整理了电脑多媒体技术的介绍,希望对你有帮助哦!
Animation refers to moving graphics images. The movement of somebody giving CPR makes it much easier to learn cardiopulmonary resuscitation, rather than just viewing a static picture. Just as a static graphics image is a powerful form of communication, such is the case with animation. Animation is especially useful for illustrating concepts that involve movement.
Such concepts as playing a guitar or hitting a golf ball are difficult to illustrate using a single photograph, or even a series of photographs, and even more difficult to explain using text. Animation makes it easier to portray these aspects of your multimedia application.
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小编为大家介绍了TCP或IP是怎么运行的,希望对你有帮助哦!
Over the past few years ,one of the most written-about network topics has been IP. But even with all this attention, few, if any ,stories have traced the protocol's basic workings, that is ,how routers and Layer 3 switches act upon IP information to move Ethernet packets across the network.
As a point of referenced, bear in mind that IP is a member of the TCP/IP protocol suite.
TCP functions at the Open Systems Interconnection(OSI)transport layer, or Layer 4.Its chief responsibility is to ensure reliable end-to-end connectivity. IP, located one layer down, at the OSI network layer, or Layer 3, communicates the addresses of each packet's sender and receiver to the routers along the way. Routers and Layer 3 switches can read IP and other Layer 3 protocols .This information ,combined with routing tables and other network intelligence ,is all it takes to get across the room or around the world via TCP/IP.
The routing process begins with an IP address that is unique to the sending end station .End stations may be assigned permanent IP addresses or they may borrow them as needed from a Dynamic Host Configuration Protocol (DHCP) server or other service.
Each packet carries a source address, which under current (IPv4) specifications is 32 bits long .In its header, each packet also carries the IP address of the final destination.
If the sending end station determines that the destination address is not local ,the packet goes to a first-hop router ,typically one that is close and has been preassigned to the sender.
The router inspects the packet's IP address and performs a route table lookup to see if the destination end station resides on the local (physically connected) network, typically called an IP subnet .An IP subnet usually is assigned to each of the router's network interfaces.
If the destination IP address is local ,the router searches an internal store of IP addresses and local-device Media Access Control(MAC) addresses. This store is known as the Address Resolution Protocol (ARP) cache. ARP is the universal tool for matching IP addresses to MAC addresses. If the destination's MAC address appears, the router installs that MAC address in the packet header (removing its own MAC address because that's no longer needed) and sends the packet to the destination end station.
In the event that the destination MAC address does not appear in the ARP cache ?it might have timed out ,for instance? the router must broadcast an ARP request to the subnet referenced by the packet's destination IP address .The end station with that IP address responds, sending back its MAC address .The router updates its cache, installs the new MAC address into the packet header and launches the packet. If the route table lookup shows that the packet is destined for a non-local subnet, the router forwards the packet to the next-hop router using the next-hop router's MAC address. Routing tables are continuously built and rebuilt by intelligent discovery protocols, such as Routing Information Protocol or Open Shortest Path First (OSPF). Each router's routing table shows the best route to the destination address ;for addresses that may be several hops away, it shows the best next-hop router.
在过去几年中,写得最多的网络题目之一就是IP。但是,即使引起了这么多的注意,仍很少有(如果有的话)文章介绍此协议的基本工作原理,即路由器和第三层交换器是如何对IP信息起作用,以便在整个网络中传递以太网包的。
作为参考,请记住,IP是TCP/IP整套协议中的一个协议。
TCP完成开放系统互连(OSI)模型中传输层,即第四层的功能。它的主要责任是确保端至端之间的可靠连接。IP位于下一层,在OSI的网络层,即第三层,把每个包的发送者和接收者地址告诉一路上各个路由器。路由器和第三层交换器可以读出IP和其他的第三层协议。这些信息与路由表以及其他网络智能结合在一起,能通过TCP/IP在整个房间或围绕地球进行传递。
路由过程始于对发送端站而言是唯一的一个IP地址,端站可以被分配永久的IP地址,或者按需要从动态主机配置协议(DHCP)服务器或其他服务中借用。
每个包携带一个源地址,在目前(IPv4)规范下,包长度是32位。在报头中,每个包也携带最终目的地的IP地址。
如果发送端站确定目的地址不在本地,该包就被送到第一跳路由器,一般来说,该路由器是在附近的,并已被预先分配给发送者。
该路由器检查包的IP地址,查找路由表,看看目的端点是否位于本地(物理位置)网络,它通常叫做IP子网,IP子网一般被分配到路由器的每个网络接口上。
如果目的IP地址为本地的,该路由器就搜寻存储着IP地址和本地设备介质访问控制(MAC)地址的内部存储器,这个存储器叫作地址分辨协议(ARP)高速缓存。ARP是把IP地址映射到MAC地址的通用工具。如果目的地的MAC地址出现了,该路由器就把这个MAC地址装进包的报头中(取掉自己的MAC地址,因为不再需要它了),把该包送到目的端站。
万一目的地的MAC地址没有出现在ARP高速缓存中(例如,有可能超时了),路由器必须向与包的目的IP地址有关的子网广播一个ARP请求,拥有此IP地址的端站就作出响应,把MAC地址发送回去,路由器因此更新高速缓存,把新的MAC地址装进包的报头并发送该包。
如果查找路由表显示包的目的地不在本地子网,路由器就利用下一跳路由器的MAC地址把包转发给下一跳路由器。路由表由智能发现协议,如路由信息协议或者开放最短路径优先协议,不断地被建立和再建立。每个路由器的路由表显示了到达目的地址的最佳路径,对于要有几跳的地址,它显示出最佳的下一跳路由器。
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平板电脑也叫便携式电脑,是一种小型、方便携带的个人电脑。平板电脑用英语怎么说你知道么,下面跟读文网小编一起学平板电脑的英语知识吧。
1. With the new tablet device that is debuting next week, Apple Inc.
苹果公司的新型平板电脑将于下周发布.
2. At Apple, a tablet - like device has been many years in the making.
苹果公司酝酿开发平板电脑已经多年.
3. The Motorola tablet's integration with TV is a key competitive advantage against rival developers.
摩托罗拉将平板电脑与电视结合在一起,是相对于其他开发商的一个关键竞争优势.
4. Some of the most muscular players in the industry are still in the locker room.
平板电脑产业一些最强大的竞争者尚在蛰伏之中.
5. The Apple ipod has been available for prefor more than 24 hours now.
现在,苹果平板电脑可以实现预定已经超过24小时了.
6. According to research firm IDC, tablets comprise about 1 % the global portable PC market.
据研究机构国际数据公司(IDC)称,平板电脑目前只占全球便携式个人电脑市场的1%.
7. But tablets may find a niche , he believes, as portable video players and magazine racks.
不过他相信平板电脑作为便捷的视频播放和杂志阅读设备,会找到它的固定客户群体的.
8. Update: Be sure to watch this video to see a mockup of the tablet in action.
更新: 敬请观看此系统原型在平板电脑上的表现视频.
9. In engineering classes, he uses a stylus to draw diagrams directly on his laptop screen.
在工程课上, 他用一支手写笔直接在平板电脑屏幕上画图.
10. Wall Street analysts expect mass production of an Apple tablet to begin as early as February.
许多人预测声明将为其平板电脑正式揭幕,但苹果公司迄今一直拒绝证实存在这种设备.
11. Imagine sitting on the grass in a shady park, watching high - definition television on your connected tablet.
想象一下你正坐在绿树成荫的公园草坪上, 用平板电脑看着流畅的高清电视.
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小编为大家整理了常见的电脑查询英语表达,希望对你有帮助哦!
DIMM(Dual In-line Memory Modules,双重内嵌式内存模块)
DIR(Direct Rendering Infrastructure,基层直接渲染)
Directional Light,方向性光源
DiscWizard(磁盘控制软件)
Dithering(抖动)
DLP(digital Light Processing,数字光处理)
DLS-2(Downloadable Sounds Level 2,第二代可下载音色)
DMA(Direct Memory Access,直接内存存取)
DME: Direct Memory Execute(直接内存执行)
DMF: Distribution Media Format
DMI(Desktop Management Interface,桌面管理接口)
DMT: Discrete Multi - Tone,不连续多基频模式
DNA: Distributed Internet Application(分布式因特网应用程序)
DNS(Domain Name System,域名系统)
DOCSIS(Data Over Cable Service Interface Specifications,线缆服务接口数据规格)
DOF(Depth of Field,多重境深)
DOSD: Digital On Screen Display(同屏数字化显示)
Dot Pitch(点距)
dot texture blending(点型纹理混和)
Double Buffering(双缓冲区)
DP: Dual Processing(双处理器)
DPC(Desktop PC,桌面PC)
DPMS(Display Power Management Signalling,显示能源管理信号)
DQL(Dynamic Quadrapole Lens,动态四极镜)
DRAM(Dynamic Random Access Memory,动态随机存储器)
DRDRAM(Direct RAMbus DRAM,直接RAMbus内存)
DS3D(DirectSound 3D Streams)
DSD(Direct Stream Digital,直接数字信号流)
DSL(Down Loadable Sample,可下载的取样音色)
DSL: Data Strobe Link,数据选通连接
DSP(Digital Signal Processing,数字信号处理)
DST(Drive Self Test,磁盘自检程序)
DTD: Document Type Definition,文件类型定义
DTE: Data Terminal Equipment,数据终端设备
DVD(Digital Video Disk,数字视频光盘)
DVI(Digital Video Interface,数字视频接口)
DX: 指包含数学协处理器的CPU ECC: Error Check Correct(错误检查纠正)
DxR: DynamicXTended Resolution(动态可扩展分辨率)
DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础)
Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景
EAX(Environmental Audio Extensions,环境音效扩展技术)
EB(Expansion Bus,扩展总线)
EBR(Excess Burst Rate,超额突发速率)
EC(Embedded Controller,嵌入式控制器)
EC(Embedded Controller,微型控制器)
ECC(Error Checking and Correction,错误检查修正)
ECC: Elliptic Curve Crypto(椭圆曲线加密)
ECRS: Entry Call Return Stack(回叫堆栈),代替RAM存储返回地址.
E-DDC(Enhanced Display Data Channel,增强形视频数据通道协议,定义了显示输出与主系统之间的通讯通道,能提高显示输出的画面质量)
Edge Anti-aliasing,边缘抗锯齿失真
E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
EEPROM(Electrically Erasable Programmable ROM,电擦写可编程只读存储器)
EFEAL(Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头)
EIDE(enhanced Integrated Drive Electronics,增强形电子集成驱动器)
EISA(Enhanced Industry Standard Architecture,增强形工业标准架构)
Embedded Chips(嵌入式)
EMI(Electromagnetic Interference,电磁干扰)
EMP: Emergency Management Port,紧急事件管理端口
environment mapped bump mapping(环境凹凸映射)
EPIC(explicitly parallel instruction code,并行指令代码)
EPIC: Explicitly Parallel Instruction Computing(清晰平行指令计算),是一 个64位指令集
ERP(estimated retail price,估计零售价)
ERP: Enterprise Requirement Planning,企业需求计划
ES(Energy Star,能源之星)
ESCD(Extended System Configuration Data,可扩展系统配置数据)
ESDJ(Easy Setting Dual Jumper,简化CPU双重跳线法)浩鑫
ESP: Encapsulating Security Payload,压缩安全有效载荷
Execute Buffers,执行缓冲区
Extended Burst Transactions,增强式突发处理
Extended Stereo(扩展式立体声)
FADD(Floationg Point Addition,浮点加)
FAQ: Frequently Asked Questions(常见问题回答)
FAT(File Allocation Tables,文件分配表)
FBC(Frame Buffer Cache,帧缓冲缓存)
FCPGA(Flip Chip Pin Grid Array,反转芯片针脚栅格阵列)
FDBM(Fluid dynamic bearing motors,液态轴承马达)
FDC(Floppy Disk Controller,软盘驱动器控制装置)
FDD(Floppy Disk Driver,软盘驱动器)
FDIV(Floationg Point Divide,浮点除)
FDM: Frequency Division Multi,频率分离
FEMMS:Fast Entry/Exit Multimedia State,快速进入/退出多媒体状态
FEMMS:Fast Entry/Exit Multimedia State,快速进入/退出多媒体状态
FFT(fast Fourier transform,快速热欧姆转换)
FID(FID:Frequency identify,频率鉴别号码)
FIFO(First Input First Output,先入先出队列)
FIFO:First Input First Output,先入先出队列
FIR(finite impulse response,有限推进响应)
FireWire(火线,即IEEE1394标准)
Flat(平面描影)
flip double buffered(反转双缓存)
flip-chip(芯片反转)
FLOP(Floating Point Operations Per Second,浮点操作/秒)
Flow-control流控制
FM(Frequency Modulation,频率调制)
FM: Flash Memory(快闪存储器)
FMD ROM (Fluorescent Material Read Only Memory,荧光质只读存储器)
FMUL(Floationg Point Multiplication,浮点乘)
fog table quality(雾化表画质)
Fog(雾化效果)
FPU(Float Point Unit,浮点运算单元)
FPU: Floating-point Processing Unit(浮点处理单元)
FPU:Float Point Unit,浮点运算单元
FR(Frequence Response,频率响应)
Frames rate is King(帧数为王)
FRC: Frame Rate Control(帧比率控制)
FRC: Functional Redundancy Checking (冗余功能检查,双处理器才有这项特性)
FRICC: Federal Research Internet Coordinating Committee,联邦调查因特网协调委员会
Front Buffer,前置缓冲
FSAA(Full Scene Anti-aliasing,全景抗锯齿)
FSB: Front Side Bus,前置总线,即外部总线
FSE(Frequency Shifter Effect,频率转换效果)
FSUB(Floationg Point Subtraction,浮点减)
FTP(File Transfer Protocol,文件传输协议)
FWH( Firmware Hub,固件中心)
GART(Graphic Address Remappng Table,图形地址重绘表)
GDI(Graphics Device Interface,图形设备接口)
Ghost:(General Hardware Oriented System Transfer,全面硬件导向系统转移)
Gigabyte
GMCH(Graphics & Memory Controller Hub,图形和内存控制中心)
GMR(giant magnetoresistive,巨型磁阻)
Gouraud Shading,高洛德描影,也称为内插法均匀涂色
GPF(General protect fault,一般保护性错误)
GPIs(General Purpose Inputs,普通操作输入)
GPS(Global Positioning System,全球定位系统)
GPU(Graphics Processing Unit,图形处理器)
GTF(Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)
GUI(Graphics User Interface,图形用户界面)
GVPP(Generic Visual Perception Processor,常规视觉处理器)
HAL(Hardware Abstraction Layer,硬件抽像化层)
hardware motion compensation(硬件运动补偿)
HCI: Host Controller Interface,主机控制接口
HCT:Hardware Compatibility Test,硬件兼容性测试
HDA(head disk assembly,磁头集合)
HDSL: High bit rate DSL,高比特率数字订阅线路
HDTV(high definition television,高清晰度电视)
HEL: Hardware Emulation Layer(硬件模拟层)
HiFD(high-capacity floppy disk,高容量软盘)
high triangle count(复杂三角形计数)
HL-PBGA: 表面黏著,高耐热、轻薄型塑胶球状矩阵封装
HL-PBGA: 表面黏著,高耐热、轻薄型塑胶球状矩阵封装
HPS(High Performance Server,高性能服务器)
HPW(High Performance Workstation,高性能工作站)
HRTF(Head Related Transfer Function,头部关联传输功能)
HTA: HyperText Application,超文本应用程序
HTML(HyperText Markup Language,超文本标记语言)
HTTP(HyperText Transfer Protocol,超文本传输协议)
HVD(High Voltage Differential,高分差动)
I/O(Input/Output,输入/输出)
I/O: Input/Output(输入/输出)
IA(Intel Architecture,英特尔架构)
IA: Intel Architecture(英特尔架构)
IA:Intel Architecture,英特尔架构
IAB: Internet Activities Board,因特网工作委员会
ICD(Installable Client Driver,可安装客户端驱动程序)
ICH(Input/Output Controller Hub,输入/输出控制中心)
ICMB: Inter-Chassis Management Bus, 内部管理总线
ICMP(Internet Control Message Protocol,因特网信息控制协议)
ICU(Instruction Control Unit,指令控制单元)
ID:identify,鉴别号码
ID:identify,鉴别号码
IDCT(Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术)
IDE(Integrated Drive Electronics,电子集成驱动器)
IDF(Intel Developer Forum,英特尔开发者论坛)
IETF(Internet Engineering Task Framework,因特网工程任务组)
IETF: Internet Engineering Task Force,因特网工程作业推动
IEU(Integer Execution Units,整数执行单元)
IHVs:Independent Hardware Vendors,独立硬件购买者
IID(Interaural Intensity Difference,两侧声音强度差别)
IIR(infinite impulse response,无限推进响应)
IKE: Internet Key Exchange,因特网密钥交换协议
IMAP4: Internet Message Access Protocol Version 4,第四版因特网信息存取协议
IMM: Intel Mobile Module, 英特尔移动模块
IMM: Intel Mobile Module, 英特尔移动模块
Immediate Mode,直接模式
INF File(Information File,信息文件)
INI File(Initialization File,初始化文件)
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SRR: Segment Register Rewrite(区段寄存器重写)
SRS: Sound Retrieval System(声音修复系统)
SSB: Super South Bridge,超级南桥芯片
SSE(Streaming SIMD Extensions,单一指令多数据流扩充)
SSE(Streaming SIMD Extensions,单一指令多数据流扩展)
SSTL-2(Stub Series Terminated Logic-2)
STA(SCSI Trade Association,SCSI同业公会)
STB(Set Top Boxes,电视顶置盒)
STD(Suspend To Disk,磁盘唤醒)
Stencil Buffers(模板缓冲)
STR(Suspend To RAM,内存唤醒)
Stream Processor(流线处理)
SUA(Single User Account,单用户帐号)
Super Intelligent Sound ASIC(超级智能音频集成电路)
SUPER-7: 增加形Socket 7,外部总线频率100MHz,AGP,L2/L3cache,PC98,100MHzSDRAM
Superscalar(超标量体系结构)
SuperScaler Rendering,超标量渲染
Surround Sound(环绕立体声)
SVR: Switching Voltage Regulator(交换式电压调节)
SX: 指无数学协处理器的CPU
S端子(Seperate)
T&L(Transform and Lighting,多边形转换与光源处理)
TBFB(Tile Based Frame Buffer,碎片纹理帧缓存)
T-Buffer(T缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)
TCA(Twin Cache Architecture,双缓存结构)
TCO: Total Cost of Ownership,拥有总成本
TCP(Transmission Control Protocol,传输控制协议)
TCP: Tape Carrier Package(薄膜封装),发热小
TCP: Tape Carrier Package(薄膜封装),发热小
TCP: Tape Carrier Package(薄膜封装),发热小,适用于笔记本式电脑.
TDP: Triton Data Path(数据路径)
TDT(Timeing Detection Table,数据测定表)
texel(T像素,纹理上的像素点)
Texture Fidelity(纹理真实性)
Texture Modes,材质模式
texture swapping(纹理交换)
TFT(thin film transistor,薄膜晶体管)
THD+N(Total Harmonic Distortion plus Noise,总谐波失真加噪音)
Throughput(吞吐量)
TICRG: Tungsten Impregnated Cathode Ray Gun(钨传输阴级射线枪)
TLB(Translate Look side Buffers,翻译旁视缓冲器)
TLB: Translation Look side Buffer(翻译旁视缓冲器)
TLBs(Translate Look side Buffers,翻译旁视缓冲器)
TMIPM: Trilinear MIP Mapping(三次线性MIP材质贴图)
TPS:transactions per second,每秒处理事项数
TQM: Total Quality Management,全面质量管理
Transformation(三角形转换)
Transparency(透明状效果)
Trilinear Filtering(三线性过滤)
TSC: Triton System Controller(系统控制器)
TSID( Technical Support Identification Number,技术支持代码)
TSOPs(thin small outline packages,超小型封装)
TTL(Transistor-Transistor Logic,晶体管to晶体管逻辑电路)
UART(Universal Asynchronous Receiver/Transmitter,通用异步接收/发送装置)
UCC(Ultra Clear Coatings,超清晰涂层)
UDP(User Datagram Protocol,用户数据报协议)
ULS: User Location Service,用户定位服务
Ultra DMA(Ultra Direct Memory Access,超高速直接内存存取)
UMA(Unified Memory Architecture,统一内存架构)
UPA: Ultra Port Architecture,超级端口结构
UPT(USB、PANEL、LINK、TV-OUT四重接口)芯片组
USB(Universal Serial Bus,通用串行总线)
USDM(Unified System Diagnostic Manager,统一系统监测管理器)
USWC(Uncacheabled Speculative Write Combination,无缓冲随机联合写操作)
USWV(Uncacheable, Speculative, Write-Combining非缓冲随机混合写入)
VAGP: Variable Aperature Grille Pitch(可变间距光栅)
VALU(Vector Arithmetic Logic Unit,向量算术逻辑单元)
VBI: Vertical Blanking Interval(垂直空白间隙)
VBI: Vertical Blanking Interval,垂直空白间隔
VCD(Video CD,视频CD)NNTP: Network News Transfer Protocol,网络新闻传输协议
VCMA(Virtual Channel Memory architecture,虚拟通道内存结构)
VDT(Video Display Terminals,视频显示终端)
VEFAT: Virtual File Allocation Table(虚拟文件分配表)
Vertex Lighting(顶点光源)
Vertical Interpolation(垂直调变)
VID(Voltage Identification Definition,电压识别认证)
VIP(Video Interface Port,视频接口)
ViRGE: Video and Rendering Graphics Engine(视频描写图形引擎)
Visualize Geometry Engine,可视化几何引擎
VLIW(Very Long Instruction Word,超长指令字)
VLIW(Very Long Instruction Word,超长指令字)
VOD: Video On Demand,视频点播
Voxel(Volume pixels,立体像素,Novalogic的技术)
: virtual private network, 虚拟局域网
VPU(Vector Permutate Unit,向量排列单元)
VPU(vector processing units,向量处理单元,即处理MMX、SSE等SIMD指令的地方)
VQTC(Vector-Quantization Texture Compression,向量纹理压缩)
VRM (Voltage Regulator Module,电压调整模块)
VRML:Virtual Reality Makeup Language,虚拟现实结构化语言
VRR: Vertical Refresh Rate(垂直扫描频率) AAT(Average access time,平均存取时间)
VSIS(Video Signal Standard,视频信号标准)
v-sync(同步刷新)
VXML(Voice eXtensible Markup Language,语音扩展标记语言)
VxD,Virtual device drivers,虚拟设备驱动程序
VMA: Unified Memory Architecture(统一内存架构),系统内存和显示内存用
Vcc2 为CPU内部磁心提供电压 Vcc3(CLK) 为CPU的输入和输出信号提供电压
VLIW: Very Long Instruction Word(极长指令字)
VRE: Voltage Reduction Enhance(增强形电压调节)
VSA: Virtual System Architecture(虚拟系统架构)
Write-Back(写回): 是L1cache一种工作方式
Write-Though(写通): 是L1cache一种工作方式
WDM(Windows Driver Model,视窗驱动程序模块)
WfM: Wired for Management,有线管理
WG(Wave Guide,波导合成)
WHQL: Microsoft Windows Hardware Quality Lab(微软公司视窗硬件质量实验室)
WHQL: Windows Hardware Quality Labs,Windows硬件质量实验室
WHS: Windows Scripting Host,视窗脚本程序
Winsock: Windows Socket,视窗套接口
WMI(Wired for Management Initiative,主动式管理线路)
WOL(Wake On Lan,局域网唤醒)
WT(Wave Table,波表合成)3D:Three Dimensional,三维
WWW(World Wide Web,万维网,是因特网的一部分)ADSL: Asymmetric Digital Subscriber Line,不对称数字订阅线路
XML: Extensible Markup Language(可扩展标记语言)
XSL: Extensible Style Sheet Language(可扩展设计语言)
Z Buffer(Z缓存)ADIMM(advanced Dual In-line Memory Modules,高级双重内嵌式内存模块)
ZAM: Zero Administration for Windows,零管理视窗系统
ZIF: Zero Insertion Force, 零插力
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为了帮助考生们更好地复习雅思考试,读文网网为各位考生整理了雅思考试大作文范文,供考生们参考使用。
In this period of communication,computer has beenused in all kinds of fields widely, and plays aparticular role in our lives. Especially computer hasbecome more and more important in educationalfield, therefore dozens of people considered teacherscould be replaced computers that will go with thecurrent of the times. The above point is certainlywrong; this essay will outline three reasons.
The main reason is that people’s brain better than computer. Firstly, people design all kinds ofcomputer’s programs. Secondly, computer doesn’t have logistic ideation. Computer only candefend on that designer inputted computer’s programs to judge a question’s right or wrong.In other words, computer can’t defend on thinking that computer independently analyzes aquestion’s right or wrong. In case, designer inputted programs that are wrong. Computeroutput the result that also will be wrong. If this kind of problem happened in classroom,students would be infused plenty of wrong information.
Another reason is that computer’s programs designed software of education that could beamended difficultly.If software of education of bugs were found, commonly these of problemscouldn’t be solved in the classroom. The software was amended that means total of programwere corrected, not only parts of program were inserted or amended usually.
Last but not the least reason is computer is mechanical,it couldn’t be suited all kinds ofstudents and different demands. As students’ intellect is different, same of software couldn’tbase on every status of student to set a perfect project.
In conclusion, computers couldn’t instead of the position of teachers in the classroom,however computer is an absolutely good helper for teacher.
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小编为大家整理了常见的电脑查询英语表达,希望对你有帮助哦!
BSD(Berkeley Software Distribution,伯克利软件分配代号)
BSRAM(Burst pipelined synchronous static RAM,突发式管道同步静态存储器)
BTB/C: Branch Target Buffer/Cache (分支目标缓冲)
C2C: card-to-card interleaving,卡到卡交错存取
CAD: computer-aided design,计算机辅助设计
CAM(Common Access Model,公共存取模型)
CAS(Column Address Strobe,列地址控制器)
CBR(Committed Burst Rate,约定突发速率)
CC: Companion Chip(同伴芯片),MediaGX系统的主板芯片组
CCD(Charge Coupled Device,电荷连接设备)
CCIRN: Coordinating Committee for Intercontinental Research Networking,洲
CCM(Call Control Manager,拨号控制管理)
cc-NUMA(cache-coherent non uniform memory access,连贯缓冲非统一内存寻址)
CCS(Cut Change System)
CCT(Clock Cycle Time,时钟周期)
CDR(CD Recordable,可记录光盘)
CD-ROM/XA(CD-ROM eXtended Architecture,唯读光盘增强形架构)
CDRW(CD-Rewritable,可重复刻录光盘)
CDSL: Consumer Digital Subscriber Line(消费者数字订阅线路)
CE(Consumer Electronics,消费电子)
CEM(cube environment mapping,立方环境映射)
Center Processing Unit Utilization,中央处理器占用率
CEO(Chief Executive Officer,首席执行官)
CG(Computer Graphics,计算机生成图像)
CGI(Common Gateway Interface,通用网关接口)
CHRP(Common Hardware Reference Platform,共用硬件平台,IBM为PowerPC制定的标准,可以兼容Mac OS, Windows NT, Solaris, OS/2, Linux和AIX等多种操作系统)
CIEA: Commercial Internet Exchange Association,商业因特网交易协会
CIR(Committed Infomation Rate,约定信息速率)
CISC(Complex Instruction Set Computing,复杂指令集计算机)
CISC(Complex Instruction Set Computing,复杂指令集计算机)
CISC: Complex Instruction Set Computing(复杂指令结构)
Clipping(剪贴纹理)
CLK(Clock Cycle,时钟周期)
Clock Synthesizer,时钟合成器
CLV(Constant Linear Velocity,恒定线速度)
CMOS: Complementary Metal Oxide Semiconductor(互补金属氧化物半导体)
CMOS: Complementary Metal Oxide Semiconductor,互补金属氧化物半导体
CMOS: Complementary Metal Oxide Semiconductor,互补金属氧化物半导体
COB(Cache on board,板上集成缓存)
COB(Cache on board,板上集成缓存)
COD(Cache on Die,芯片内集成缓存)
COD(Cache on Die,芯片内集成缓存)
COM: Component Object Model(组件对象模式)
COMDEX : Computer Distribution Exposition(计算机代理分销业展览会)
compressed textures(压缩纹理)
Concurrent Command Engine,协作命令引擎
COO(Chief Organizer Officer,首席管理官)
CP: Ceramic Package(陶瓷封装)
CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)
CPGA(Ceramic Pin Grid Array,陶瓷针型栅格阵列)
CPGA: Ceramic Pin Grid Array(陶瓷针脚网格阵列)
CPS: Certification Practice Statement(使用证明书)
CPU(Center Processing Unit,中央处理器)
CPU: Centerl Processing Unit(中央处理器)
CPU:Center Processing Unit,中央处理器
CRC: Cyclical Redundancy Check(循环冗余检查)
CRT(Cathode Ray Tube,阴极射线管)
CS(Channel Separation,声道分离)
CSE(Configuration Space Enable,可分配空间)
CSS(Common Command Set,通用指令集)
CSS: Cascading Style Sheets,层叠格式表
CTO(Chief Technology Officer,首席技术官)
CTS(Carpal Tunnel Sydrome,计算机腕管综合症)
CTS(Clear to Send,清除发送)
CVS(Compute Visual Syndrome,计算机视觉综合症)
DAC(Digital to Analog Converter,数模传换器)
DAC: Dual Address Cycle, 双重地址周期
DAE(digital Audio Extraction,数据音频抓取)
Data Forwarding(数据前送)
DB: Deep Buffer(深度缓冲)
DB: Device Bay,设备插架
DBS-PC: Direct Broadcast Satellite PC(人造卫星直接广播式PC)
DCD: Document Content Description for XML: XML文件内容描述
DCE: Data Circuit Terminal Equipment,数据通信设备
DCOM: Distributing Component Object Model,构造物体模块
DCT: Display Compression Technology(显示压缩技术)
DDC:Display Data Channel,显示数据通道
DDR SDRAM(Double Date Rate,双数据率SDRAM)
DDSS II(Double Dynamic Suspension System II,第二代双层动力悬吊系统)
DDSS(Double Dynamic Suspension System,双悬浮动态减震系统)
DEC(Direct Etching Coatings,表面蚀刻涂层)
Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面)
Decode(指令解码)
DES: Data Encryption Standard,数据加密标准
DFL(Dynamic Focus Lens,动态聚焦)
DFP(Digital Flat Panel,数字式平面显示器)
DFS(Digital Flex Scan,数字伸缩扫描)
DFS: Dynamic Flat Shading(动态平面描影),可用作加速
DHCP: Dynamic Host Configuration Protocol,动态主机分配协议
DIB(Dual Independent Bus,双独立总线)
DIB: Dual Independent Bus(双重独立总线),包括L2cache总线和PTMM(Processer To Main Memory,CPU至主内存)总线
DIC: Digital Image Control(数字图像控制)
Digital Multiscan II(数字式智能多频追踪)
DIL(dual-in-line)
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电脑游戏是指在电子计算机上运行的游戏软件。这种软件是一种具有娱乐功能的电脑软件。电脑游戏产业与电脑硬件、电脑软件、互联网的发展联系甚密。那么,你知道电脑游戏的英文怎么写吗?
课程设计分三部分,分别探讨电脑游戏的基本概念,教育与电脑游戏的关系,以及电脑游戏在各领域的应用。
It covers the basic idea for computer game, the edutainment, and its application on the autonomous animal behavior simulation.
柏林电脑游戏博物馆最近向公众开放,这个新的电脑游戏展将永久保留。 玩家们将进行一次历史的旅行,去见证60年间电脑游戏的精彩时刻。
The computer games museum opens in Berlin, showcasing 60 years of gaming history
吉盖克斯同样不喜欢电脑游戏。他认为电脑图形取代了艺术家为游戏玩家所创造的想象空间,降低了游戏的体验度。
Mr Gygax didn't like that either; he thought computer graphics cheapened the experience by substituting an artist's imagination for the player's.
有时我玩电脑游戏,但我父母亲不喜欢看见我玩电脑游戏。
Sometimes I play computer games, but my parents don't.
电脑游戏英语怎么说
如果一个人能在业余时间适度地玩电脑游戏,那电脑游戏会成为快乐的一个来源。
If one plays computer game properly in his spare time, computer games can be an excellent source of joy.
中国1400万核心玩家平均每周至少22个小时在线玩游戏。 他们在线、通过局域网打游戏,或者玩脱机的单机电脑游戏。
Fourteen million hard-core Chinese gamers play online games more than 22 hours per week.
随着科技的发展,越来越多的孩子被吸引玩电脑游戏,他们几乎热衷于日夜玩电脑游戏。
With the development of technology, more and more children are attracted to play computer games, they are almost eager to day and night playing computer games.
专家估计那些带有压抑症的病人可能想通过玩电脑游戏作为一种自我治疗的方式,令自己沉浸在电脑游戏的世界来忘记现实生活的一切烦恼。
The researchers hypothesized that depressed individuals might be turning to games as a means of self-medication, immersing themselves in a game's world as a way of forgetting about real-life troubles.
个人电脑是个大市场,但爱好电脑游戏的人们形成了一个对具备特殊控制器的超高速电脑有着需求的小型缝隙市场。
PCs are the general market, but people who love computer games make up a small market niche for super-fast computers with special controllers.
当他的部门获得一台新的Elektronika60电脑 (俄国仿制PDP-11的产品) 时,他开始为他玩的几款拼图游戏设计电脑游戏版本。
When his department got a new Elektronika 60 computer, a Russian clone of the PDP-11, he began to create computer game versions of several of his puzzles.
我喜欢电脑游戏。
I like computer games.
我已经对这些电脑游戏感到厌烦。
I have tired of these computer games.
没有什么比玩电脑游戏更让我喜欢的了。
There's nothing I like better than playing computer games
电影、音乐和电脑游戏的所有者显然应该保护自己的权利,防止非法复制,否则每个人都可以免费得到各种内容。
Owners of films, music and computer games obviously have to protect their rightsand prevent illegal copying, otherwise everyone would get all sorts of content for free.
一方面,我们用大量信息炮轰给孩子沉浸于电脑游戏和电子设备的危险,另一方面,我们自己却沉迷于被我们称之为“教育目的”的游戏和应用程序。
On one hand, we're bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we're seduced by games andapps marketed to us as “educational.
我们把所有的零花钱都花在电脑游戏和CD上了。
We spend all our pocket money on computer games and CDs.
爷爷,我可以玩电脑游戏吗?
Grandpa. Can I play computer games?
爸爸,我可以玩电脑游戏吗?
Dad. Can I play computer games?
我写电脑游戏。
I write computer games.
和电脑游戏不同的是,在第二人生中没有设定的任务去完成,而是把网络世界作为一个新的平台等待你按照自己的意愿去探索和尽情享受。
Unlike a computer game, there is no set mission to complete Second Life. Instead,the online world is a new frontier waiting for you to discover and enjoy as youwish.
我在做电脑游戏生意的时候用过这种方法。
I used this approach for my computer games business.
因为电脑游戏给公众以引发共鸣的想象体验,所以,它也是一种艺术形式。
The computer game is an art form because it presents its audience with fantasyexperiences that stimulate emotion.
举个例子,有些不可能在现实生活中发生的事,往往能在电脑游戏中实现。
For example, something impossible in your real life can be realized in thecomputer games.
一位想要与儿子深入交流的母亲应该参与到儿子的活动中,比如绘画、健身、电脑游戏,这样就能在活动中交谈。
A mother who wants to communicate more with her son should get involved in anactivity with him - painting, gym, computer games - and then talk during theactivity.
因为今天的孩子及青少年们与三十年前的同龄人相比,暴露在更加多的暴力影片及电脑游戏之下。
Children and teens today are exposed to far more graphic violence in movies andcomputer games than were their counterparts of thirty years ago.
买或是借一个既可以听英语也可以听法语的电脑游戏。
Buy or borrow a computer game which can be listened to in French as well asEnglish.
毕竟,无论何时你玩电脑游戏,你都可以重新再来,你做的所有事情都是可逆的。
After all, whenever you play a computer game, you can always just play it again;everything you do is reversible.
韦尔地区一负责人凯文贝克说从一开始他就知道会有些学生玩电脑游戏。
Vail’s superintendent, Calvin Baker, says he knew from the start that somestudents would play computer games.
他们提交给大学生一个表格,列有一连串的媒介,如印刷、电视、电脑各种媒体的视频,音乐,电脑游戏、电话语音或文字,等等。
They gave the students a form listing a variety of media such as print, television,computer-based video, music, computer games, telephone voice or text, and so forth.
如果一个人能在业余时间适度地玩电脑游戏,那电脑游戏会成为快乐的一个来源。
If one plays computer game properly in his spare time, computer games can bean excellent source of joy.
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计算机俗称电脑,是一种用于高速计算的电子计算机器,可以进行数值计算,又可以进行逻辑计算,还具有存储记忆功能。接下来小编为大家整理了电脑常见术语解释,希望对你有帮助哦!
IC卡:Intelligent Card,智能卡。
ATX:一种新的电脑机箱、主板、电源的结构规范。
IDE:集成电路设备或智能磁盘设备。
DLL:Dynamic Link Library,动态链接库。
OEM:Original Equipment Manufacturer,原始设备制造商。
PC:Personal Computer,个人计算机、个人电脑,又称微型计算机或微机。
NC: Network Computer,网络计算机。
MPC: Multimedia Personal Computer,多媒体个人电脑。
MB:Mega Byte,MB表示兆字节。M=Mega,构词成分,表示“兆;百万”。
GB:Giga Byte,GB表示千兆字节。G=Giga,构词成分,表示千兆;十亿“。
CAI:Computer-Asisted Instruction或Computer-Aided Instruction,计算机辅助教学。它将是二十一世纪最重要、最受欢迎的教学手段。
CAD:Computer-Aided Design,计算机辅助设计。
MMX: 是MultiMedia eXtensions(多媒体扩展)的缩写,是第六代CPU芯片的重要特点。MMX技术是在CPU中加入了特地为视频信号(Video Signal),音频信号(Audio Signal)以及图像处理(Graphical Manipulation)而设计的57条指令,因此,MMX CPU极大地提高了电脑的多媒体(如立体声、视频、三维动画等)处理功能。
Intel Pentium 166MHz MMXTM: Intel Pentium是英特尔(Intel)公司生产的“奔腾”CPU。?意为“Registered”(注册商标)。166MHz指CPU时钟频率,MHz即 Mega Hertz的缩写。MMXTM中的TM是“Trade Mark”的简写,意为“注册商标”。
OOP: Object Oriented Programming,面向对象的程序设计。所谓“对象”就是一个或一组数据以及处理这些数据的方法和过程的集合。面向对象的程序设计完全不同于传统的面向过程程序设计,它大大地降低了软件开发的难度,使编程就像搭积木一样简单,是当今电脑编程的一股势不可挡的潮流。
28VGA: 28是指彩色显示器上的黄光网点间距(点距),点距越小的显示器,图像就越细腻、越好,这是因为彩色屏幕上的每个像点都是由一组红、绿、蓝光汇聚而成的,由于在技术上三束光还不能100%地汇聚在一点上,因此会产生一种黄光网点的间隔,这种间隔越小,屏幕上显示的图像越清晰。VGA是Video Graphics Array(视频图形阵列)的缩写。
FAT:Allocation Table,文件分配表,它的作用是记录硬盘中有关文件如何被分散存储在不同扇区的信息。
EPA:Environmental Protection Agency的简称,美国环境保护署。EPA于1992年宣布了“能源之星”(Energy Star)计划,并得到了国际社会的积极响应。只要启动电脑,过不了几秒钟就能见到屏幕上出现“能源之星”的标志。能源之星的目标是当电脑系统的各个部件不活动时自动进入低功耗状态,当部件的能动性恢复(即当键盘、鼠标等被使用)时,电脑系统自动回到完全清醒的状态。对于符合能源之星规范的产品,EPA将发给能源之星标志“EPA POLLUTION PREVENTER”,意为“美国环境保护署认可的防污染的节能产品”。
KB:Kilo Byte,KB表示千字节。K=Kilo,构词成分,表示“千;千米;公斤;公里”。B=Byte,意为“字节”,是电脑中最小存贮单位(一个字节可以存贮一个英文字母,每两个字节可以存放一个汉字)。
ISO:International Standard Organization,国际标准化组织。ISO于1987年推出有关质量管理和质量保证的ISO 9000系列国际标准,于1994年又发布了经过修订的标准。其中,构成ISO 9000系列标准的主要标准分别是:1.ISO 9000-1:1994《质量管理和质量保证标准—第一部分:选择和使用指南》。2.ISO 9001:1994《质量体系—设计、开发、生产、安装和服务的质量保证模式》。3.ISO 9002:1994《质量体系—最终检验和试验的质量保证模式》。
3DS或3D Studio: Three Dimension Studio,三维摄影室。是美国Autodesk公司推出的一套多功能三维动画软件,集实体造型、静态着色和动画创作于一体,极大地普及了三维造型技术。它能够与AutoCAD进行图形信息交换,利用扫描仪输入图形,通过VGA与电视转换接口将动画输出至电视或录像带。
VR:Virtual Reality,虚拟现实,又称投入3D,由空军模拟飞行装置演变而来,基本上是利用左、右视觉空间交替变换显示图像的原理产生立体效果,实际上已超出图像处理的范畴,是综合光、声、图像的计算机生成环境,人们能够像在实际生活中那样对虚拟环境中的对象进行交互式操作,虚拟现实应用前景极为广阔。
OCR:Optical Character Recognition(光学字符识别)的缩写,是指将文字材料通过扫描仪输入作为计算机图像文件,通过软件识别为中文或英文内码,然后进行文字处理。由于手写体的随意性太大,目前OCR主要限于印刷文字的识别。目前代表中文OCR识别准确率最高水平的是清华文通公司出品的TH-OCR NT for Windows。
SCSI:Small Computer System Interface,小型计算机系统接口,它是为解决众多的外部设备与计算机之间的连接问题而出现的。
Microsoft OEM: 微软OEM产品。它是指预安装在微机上的软件操作系统,包括Windows98、Windows NT、WorkStation、Windows3.X、MS-DOS。
MIS:Management Information System,管理信息系统。它广泛地应用于各行各业,国内最有名的管理信息系统有“王特MIS”、“雅奇MIS”、“Quick MIS”。
PNP:Plug and Play,即插即用,它是Window98的一个重要技术特性。所谓即插即用是指将符合PNP标准的PC插卡等外围设备安装到电脑时,操作系统自动设定系统结构的技术。这就是说,当用户安装新的硬件时,不必再设置任何跳线器开关,也不必用软件配置中断请求(IRQ)、内存地址或直接存储器存取(DMA)通道,Windows98会向应用程序通知硬件设备的新变化,并会自动协调IRQ、内存地址和DMA通道之间的冲突。
OLE:Object Linking and Embedding,对象连接与嵌入,简称OLE技术。OLE不仅是桌面应用程序集成,而且还定义和实现了一种允许应用程序作为软件“对象”(数据集合和操作数据的函数)彼此进行“连接”的机制,这种连接机制和协议称为部件对象模型(Component Object Model),简称COM。OLE可以用来创建复合文档,复合文档包含了创建于不同源应用程序,有着不同类型的数据,因此它可以把文字、声音、图像、表格等组合在一起。
MIDI:Musical Instrument Digital Interface,乐器数字接口。它是多媒体的基本术语之一,MIDI文件是用电子乐器如:电子琴、吉它、萨克斯等演奏并录制下来的,它能在大多数的多媒体计算机声音卡上播放,即使不去创建自己的MIDI文件,也可以使用现有的MIDI文件,作为多媒体演示的背景音乐。MIDI文件储存的只是对声音的描述,依靠声音卡的合成器(FM或者波形表)来产生人们想听的真实声音。
MPEG:是Motion Picture Experts Group的缩写,意即“运动图像专家组”,它是多媒体计算机中的一种活动图像及其伴音的压缩编码标准,即人们通常所说的MPEG标准。它包括三部分:MPEG音频、MPEG视频、和MPEG系统。
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购物是一件很开心的事情,购物[Shopping]意指:购买物品。简单来说就是人们购买各种各样物品的行为或方式,物品包括实物和虚拟物品。对很多人来说,购物是一种休闲活动,可以逛不同的商店选购产品。下面读文网小编为大家带来购物英语口语对话,欢迎大家学习!
ALEX: Can I help you?
SHERRY: Yes, I need to buy a computer for this semester.
I was told it is cheaper to buy computers here.
ALEX: Well, you heard right.
You can get an excellent deal on a new computer here.
We have great discounts for students.
SHERRY: I don‘t know much about computers.
But I know I want a desktop computer with a lot of memory. And I need a printer.
ALEX: Well, first let‘s consider your computer.
Here, for example, is a system I highly recommend--the Power Macintosh G3.
It comes with 64 megabytes of total memory.
SHERRY: Is that a lot? Sixty-four?
ALEX: Yes, it is. It should be enough for any student needs you might have.
What department are you in?
SHERRY: History.
ALEX: Well, so you will mostly be using word processing, for writing papers.
I recommend the Corel Word Perfect program for word processing.
We can talk about software later. Let‘s talk about your hardware first.
We have a special deal on right now.
I should tell you about it, as it only goes until next Tuesday.
If you buy one of these fifteen-inch color monitors with a Power Macintosh G3,
you can actually get 30 percent off the usual sale price.
SHERRY: Thirty percent?
ALEX: Yes.
SHERRY: Wow. That‘s really good.
And you think this is really a good system for a graduate student?
ALEX: Yes. It‘s an excellent system.
SHERRY: Hmm. Hey, wait. This has an Apple on it. Is this an Apple computer?
ALEX: Yes, it‘s a Macintosh. It‘s Apple. Macintosh and Apple are the same thing.
SHERRY: I don‘t want Macintosh. I want PC.
ALEX: I‘m sorry, but our university computer center only sells Macintosh equipment.
SHERRY: What? Are you serious?
ALEX: Yes.
SHERRY: But nobody uses Macintosh!
ALEX: That‘s not true.
Most of the students and professors in the university here use Macintosh.
They find it is better for writing and word-processing,
and that is what students mostly do. May I ask where you‘re from?
SHERRY: Yes, I‘m from Taiwan.
ALEX: Well, I know that in most Asian countries Apple is not very popular.
But here in America, especially in universities and publishing companies,
Apple is very commonly used.
SHERRY: But I need a computer that can handle writing in Chinese.
ALEX: There are several Chinese writing programs you can use with Macintosh.
Chinese is no problem for Apple.
SHERRY: Hmm.
I think I should ask some of my friends for advice before I make a decision.
I‘m sorry.
ALEX: No, don‘t be sorry. It‘s reasonable to ask your friends.
But believe me, most of the students here in the university--
Asian students included--most of them use Apple.
SHERRY: Well, thanks for your advice. I will probably come back later.
ALEX: You‘re very welcome. Here is my card, if you need any help.
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许多操作电脑的命令、电脑中的一些重要名词、概念等都来自日常英语词汇,如果英语基础好,对这些命令、名词、概念等稍加分析、记忆就能掌握。接下来小编为大家整理了学好英语有助于学习电脑,希望对你有帮助哦!
许多操作电脑的命令、电脑中的一些重要名词、概念等都来自日常英语词汇,如果英语基础好,对这些命令、名词、概念等稍加分析、记忆就能掌握, 可凭借英语单词的词义来加深对电脑知识的理解。如:DEL(删除文件命令)=Delete(删除),MD(建立子目录命令)=Make Directory(建立目录),CD(改变或进入目录命令)=Change Directory(改变目录),CLS(清除屏幕命令)=Clear Screen(清除屏幕),CHKDSK(检查磁盘状态命令)=Check Disk(检查磁盘),VER(显示版本号命令)=Version(版本)等等。
在电脑中有一些非常重要的、常用的术语、软件名称、略写形式的专有名词,都源于常用英文单词或多个英文单词的首写字母。例如:被称为计算机心脏的CPU(中央处理器)=Central Processing Unit(中央处理单元),DOS=Disk Operating System(磁盘操作系统),PC=Personal Computer(个人电脑),MPC=Multimedia Personal Computer(多媒体个人电脑),VCD=Video Compact Disk(视频压缩光盘),RAM=Random Access Memory(随机存储器,即人们常说的“内存”)。国际标准计算机编码:ASCII=American Standard Code for Information Interchange(美国标准信息交换码)。世界上流行最早、使用人数最多的电脑高级语言——BASIC=Beginner's All-purpose Symbolic Instruction Code(初学者通用符号指令代码)。还有一些必须掌握的基本概念,如电脑存储容量单位:KB=Kilo Byte(千字节),MB=Mega Byte(兆字节),GB=Giga Byte(千兆字节)。K=Kilo——表示“千”。M=Mega——表示“兆;百万”。G=Giga——表示“千兆;十亿”。B=Byte,表示“字节”,是电脑最小存储单位(一个字节可以存储一个英文字母,每两个字节可以存放一个汉字)。
要掌握电脑技术,不但要学好一般日常英语,更重要的是应学好电脑英语。由于电脑里的命令、高级语言的语句等在电脑中均需占一定的空间,从节约和简练的原则出发,为充分发挥其效能,电脑在存储和显示这些信息时,通常尽量采用缩略的形式,使其语句十分简洁,加之专业术语较多,逐渐形成了人们常说的“电脑英语”。如果电脑英语像一般英语那样结构松散,书写完整,就会显得冗长口罗嗦,编写程序或阅读起来就会感到十分困难和诸多不便。尽管有的人学过多年英语,对绝大多数电脑里的英语句子能翻译、能理解,而对有些电脑英语词句就不知其所以然了。在电脑英语中有的语句按照字面意义、按照语法规则或习惯表达法去分析均视为错误,但在电脑英语中则是正确的表达方法。例如:
1、Data record too large(数据记录太大),正常英语应写成The data record is too large.
2、Drive A not prepared(驱动器A没有准备好),应为Drive A is not prepared.
3、Program too big to fit in memory(程序太大,不能装入内存),普通说法是The Program is too big to fit in the memory.
4、Write protect error writting drive A(写信息时驱动器A中软盘处于写保护状态),一般英语表达成Drive A is in the status of writting protect when you are writting data on the floppy disk.
5、General failure reading(writting) drive A(读写驱动器A失败),一般英语应写成There is a general failure in reading(writting) drive A。
上面几个句子如按照字面意义或语法规则去分析,都或多或少有错,但在电脑中这些表达方式却是对的。我们不难发现,学好英语特别是学好电脑英语,不但可以加快掌握电脑知识,做到“既知其然又知其所以然”,而且还可以大大降低学习电脑的难度。
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有些英语教师讲课语速比较慢,学生形成了习惯,遇到正常的语速的听力材料就不能适应,如果再遇到一些连读、弱读、重读、失爆、重音转 移等语音语调的变化,更是无所适从。听不懂英语,对绝大多数学生来说,是指听不懂快速的英语。只要把我们听不懂的部分用慢速的方式再向我们呈现一遍,我们很可能就听懂了。如果还是听不懂,就用更慢速的方式呈现。慢到什么程度呢?慢到能够听懂。以下是小编为大家整理的跟不上英语听力录音的速度的原因,希望对大家有帮助。
从理论上说,只要我们能读得懂,我们就一定能听得懂。我们读得懂而听不懂的原因,可以说就是因为跟不上速度,反应不过来。
既然速度对听力有着如此大的影响,那么有没有办法来加快我们对快速听力材料的反应呢?
速度快慢都是相对的。一方面,越是快速的材料我们就越听不懂;另一方面,越是听不懂,我们就越觉得所听到的材料速度快。
听力训练有很多行之有效的方法,但有一种方法不仅几乎适合所有人,而且事半功倍。这种方法叫做“默跟法”。
什么是默跟法呢?默跟法就是听到任何英语,不管是快的还是慢的,不管是难的还是容易的,都要边听边努力争取紧紧跟住我们听到的每一个字。所谓默跟,就是默不作声地跟着。不要小看这个默跟,这种脑力或者意念方面的持之以恒,在效果上远比阅读强得多。
我们提倡默跟而不是出声或者大声地跟,并不是怕声音会影响别人,而是因为“默”字具有不可替代的功效。“默”是一种境界,从大声朗读和默读的区别中,我们也不难看出默跟的力量。我们为什么有时候要默读呢?原因主要不是怕影响别人,或者怕自己累着,而是在默读中能够集中精神对所阅读的材料进行理解、记忆或分析等
信息处理过程;而在大声朗读时,难免要为自己的发音、别人(如果有人在场)的评价等而分心,不能专注于所读内容的本身。在古代私塾中,那些整天捧着书摇头晃脑大声读的学童大多不知道自己在读什么。
默跟法的精髓在于一个“跟”字。大多数同学都会相信“只要功夫深,铁杵磨成针”的道理。但这句话用在听力训练上,特别是练习快速材料时,就很容易被表面化地理解。有的同学想只要每时每刻耳机不离耳,正宗的 VOA、BBC 或者原版全真托福听力题不绝于耳,还怕没有突破听力难关的一天?不幸的是,在这样的人当中,英语听力裹足不前、听力部分永远无法跨越 600 分大关的人真是比比皆是。
这是为什么呢?原因很简单:有耳无心。别看我们的周围有很多人练听力的架势摆得很吓人,各种音响设备和光盘磁带也多得吓人,但如果他没有达到“默跟”这种境界,他真的就是听了也白听。要知道,我们毕竟不是生长在英语国家,哪里能只要不停地把英语往耳朵里灌就能变成自己的?
比起英语口语和写作,英语听力训练是非常被动的。听懂了就是听懂了,没听不懂就是没听不懂,没有半点可发挥的。但这种看似被动的技能却应该以非常主动的方式去训练,那就是:不能被动地把听力材料灌入自己的耳朵,而是要主动地把听力材料注入自己的大脑。要实现这一主动,最好的方法就是默跟。
根据自己的英语基础,可以采用不同的默跟目标。
默跟目标有两个维度,第一个维度是密度,也就是那么多的字词能够跟得上多少的问题。基础好的同学可以逐字地跟,所谓逐字地跟就是将听到的每个字从脑海里过一边。基础差一些的同学,可以跳过一些字,逐句逐句地跟。这种跳着的跟和不跟是有天壤之别的。只要头脑意念中有个目标,努力地牢牢地跟着所听到的东西,就达到了训练的效果。这里所说的“努力”是指不管实际上我们能够跟多少,能不能跟上,但只要我们在听的时候时刻努力就足够了。
默跟目标中的第二个维度是层次,高层次的默跟是跟语义,就是在听到每一个字词句的时候头脑里就随之闪过相应的表象。例如当听到:I’ve had my apartment redecorated 时,不仅要明白听到的 redecorate 这个词的音,而且要在头脑里形成redecorate 的表象。这样就会对所听到的材料有较深的理解。这种表象形成的最好例子就是在听 direction 的时候。例如:
A: Excuse me, where is the post office?
B: Go straight ahead. Turn right at the first traffic light into Queens Avenue. Then keep going ahead until you see a KFC outlet on your left side. The post office is behind the KFC restaurant...
有 的 人 听 到 这 些 问 路 的 材 料, 很 是 不 以 为 然, 以 为 这 里 面 没 有 什 么 难 懂 的 内容,所以听起来就好似蜻蜓点水,不怎么投入心思。其实不然,像这样的段落,对于我们训练在听的时候形成认知地图就非常奏效。什么叫认知地图呢?就是我们听了这些材料,不用到实地,也不用拿来一张地图,在我们的脑海里就已形成了一幅清晰的地图。这样,如果听过材料后让我们回答问题,我们还怕有什么问题无法对付吗?
如果英语听力基础较差,一时无法顾及到意义,我们就先来低层次的默跟——
跟语音。跟语音也并不轻松,像前面这段问路的话中,虽然我们的大脑来不及反应到底怎样去找到 post office,但要争取把问答双方所说的每个字听得真真切切。Go -straight -ahead. Turn -right -at -the -first -traffic -light -into –Queens -Avenue. Then -keep -going -ahead -until -you -see -a -KFC -outlet –on -your -left -side. The -post-office -is -behind -the -KFC -restaurant... 这样,等我们跟语音不成问题了,就可以把同样的听力材料拿来从头再听,但这次的层次就提高到默跟语义了。
这样,听的过程才算是实实在在,才会有效果。
跟读法能够帮助我们完成从学过的英语知识到听力速度的提高之间的跨越。那么这种跟读法和我们已经学过的知识有什么关系呢?这里有一个重要的原则,就是尽量跟读学过的英语内容,最好是跟读我们教科书中的内容。
别以为教科书中的内容我们都已经耳熟能详,其实不然。由于我们的英语教学多年来比较注重阅读和语法,在听力方面比较薄弱,相信把我们学过的课文用较快的语速读出,大家听起来也还是能够过瘾的,能够起到训练的效果。
跟读熟悉的内容更加有利于提高听力速度。速度问题完全是一种对英语语音和语义的接收习惯问题。如果听到的内容自身比较熟悉,我们就会在跟读时把重点放在对英语语音语义的领会和把握,进而形成一种接收习惯。相反,如果听到的内容比较陌生,在跟读时就容易出现“心有余而力不足”的情形,虽然努力做到耳到心也到,但心却没有用到培养听力习惯上,而会搅进对新信息的理解认知上。虽然这样的情况在我们生活当中是无法回避的,但在我们进行自我训练的时候,却可以有意挑选熟悉的内容,回避陌生内容。
除了利用制作好的录音资料,另外一条简单便捷的方法就是自己录音。根据自己的需要,用较快的语速录下英语教材中的课文,然后用这些录下的课文训练自己的默跟能力。还有一条更加简单便捷的方法,就是找一个练习英语听力的合作者,一个人朗读,一个人默跟,然后交换角色。两人不断加快阅读的速度,这样彼此跟读的技能也就能随之提高。
在大量的默跟训练后,就会自然而然跟得上说话人的节奏,不知不觉地能够听懂快速的材料。蓦然回首,你会发现以前觉得很快的材料原来并不是很快。
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在英语四六级考试中,阅读理解占据的比重大且相对于其他部分来说也容易得分,所以从阅读理解开始突破是最快捷的提分方式,本文就大家如何在阅读理解部分突破高分给出的一些指导意见,希望对考生有所帮助。
If your author is a good author, he or she will begin each paragraph with a key statement that tells you what that paragraph is about. By reading only the first sentence, you can determine if the paragraph has information you need to know.
如果作者够水准的话,他/她在每段的开头都会交代一下该段所的大概内容。只要读每段的第一句话,你就能够判断出该段有没有你想了解的信息了。
If you're reading literature, this still applies, but know that you may miss details that enrichthe story. When the language in literature is artful, I would choose to read every word
如果你读的是文学作品的话,这个方法依然适用。不过要知道,这样的话你可能会错过很多用于丰富故事的细节。如果所读的文学作品妙语连珠的话,我会选择逐字逐句地拜读。
一段的最后一句话也应该会包含有关这段材料的重要性的线索。段末一句话一般来说有2个功能-总结一下所表达的思想;为下一段作过渡。
当浏览过段首及段末的两句话后,如果你觉得这段内容值得你去读,你也不必逐字通读。眼睛快速扫描每行文字,寻找词组和关键词。你的大脑会自动帮你补全那些跳过的文字的。
忽略诸如it,to,a,an,and,be等“小词”-这些词你太熟悉了。(在阅读过程中,)你并不需要他们。你的大脑会自动识别这些小词的。
在以词组为单位进行阅读时,注意寻找要点。有关于文章中研究对象的关键词,可能你在事先已做到心中有数了。在阅读过程中,这些关键词会在你眼前跳出来。多花点时间在那些要点附近的材料上。
我知道,大家从小就被教导不要往书上乱写。对于有些书应该是这样的,但教科书是用来学习的,可以在空白的地方记下一些重要的想法和心得。如果能让你感觉更舒服的话,你可以用铅笔来记,更可以买些可粘贴的小便签,在上面记些短小的笔记,然后贴到书页上。到复习的时候,只要浏览一遍你的便签便可。
If you're renting your textbooks, make sure you understand the rules.
如果你的教科书是借来的,一定要懂规矩哦。
1 Use all the tools provided -- lists, bullets, sidebars.
Use all the tools the author provides -- lists, bullets, sidebars, anything extra in the margins. Authors usually pull out key points for special treatment. They're clues to important information. Use them all. Besides, lists are usually easier to remember.
对于作者使用的写作表现形式(如列表,文字前面作为强调的圆形符号,栏框等所有在空白处额外体现的东西),要加以充分利用。作者通常会把关键点拎出来加以特别处理。这些表现形式都是寻找重要信息的线索,一定要充分利用。此外,列表也通常更容易记。
2 Take notes for practice tests.
When you read something you know will show up on a test, write it down in the form of a question. Note the page number beside it so you can check your answers if necessary.
当读到一些你认为会在考试中出现的知识点时,把它以问题的形式记下来。在问题边上写下答案所在的页码,以便在必要时查看答案。
Keep a list of these key questions and you'll have written your own practice test.
把这些重要问题列在一起,你就可以进行自我模考了。
3 Read with good posture.
Reading with good posture helps you read longer and stay awake longer. Give your body a break. Sit in a healthy way and you'll last a lot longer.
阅读时保持一个良好的姿势能够让你更长时间地,清醒地进行阅读。让你的身体放松,保持健康的坐姿,你便能更长时间地看书了。
Much as I love to read in bed, it puts me to sleep. If reading puts you to sleep, too, don't read lying down.
我虽然喜欢躺在床上看书,但这也总是令我很快陷入昏昏欲睡的境地。如果你也是这样的话,那就不要躺着看书了。
4 Practice, practice, practice.
Reading fast takes practice, practice, practice. Practice makes all the difference.
要实现阅读速读的提高,你必须进行一而再,再而三的反复实践练习。熟能生巧,实践出真知。
Pretty soon you'll be reading faster without even realizing it.
相信很快,你就能在不知不觉中提高阅读速读啦!
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应聘电脑工程师,主要考察你的技术能力,以及对最新软件的掌握和了解。计算机行业发展很快,所以一个人的学习和接受能力很重要。正如电脑分硬件和软件,电脑工程师也分硬件工程师和软件工程师。硬件和软件有很大的区别,所以面试前要为自己定位。下面读文网小编为大家带来应聘应聘电脑工程师的求职英语,希望能对大家的学习有所帮助!
A: Excuse me. I have an appointment with Mr. Li at nine. May I come in?
I: Yes, come in please. I am Mr. Li. You must be Mz Liu, right?
A: Yes, I am Mz liu. Thanks.
I: I?d like to start this interview with some questions. Why do you think you are qualified for this position?
A: According to your advertisement, you want an experienced software engineer. I think my background meets the requirement of this position.
I: Then tell me something about your background.
A: My major was computer science when I was at college, and I am quite familiar with Visual C++ and Java language.
I: Well, what do you think about the development in computers?
A: The developments in software are going ahead very quickly and more and more problems are resolved by software. In some regions, the hardware is completely replaced by software. So I think the software industry has a great future.
I: Have you ever designed any programs concerning network?
A: Yes, I have designed some programs for the network with Visual C++ and I have passed the test for programmers - MCSE.
I: Have you got anything to ask me?
A: Yes, can you tell me what?s my responsibility in this position?
I: Yes, of course. You would be responsible for the development of software products.
A: I see. This is my advantage.
I: Good. Have you got any other questions?
A: No.
I: Ok, I will contact you in a week. See you.
A: Thank you, bye-bye.
A: 打扰一下,我和李先生九点钟有个约会,我可以进来吗?
I: 请进,我就是李先生,你肯定是刘小姐吧?
A: 对,谢谢。
I: 我们开始面试吧,首先问你几个问题。你为什么认为你能胜任这份工作?
A: 从你们的广告上得知,你们需要一位有经验的软件工程师。我想我的背景符合这份工作的要求。
I: 那说说你的背景吧。
A: 我大学时的专业是计算机科学。我精通VC++和Java语言。
I: 那你认为计算机行业将来的发展如何?
A: 软件将会发展很快,而且越来越多的问题依靠软件解决。在某些领域,硬件会完全被软件所取代,所以我认为软件前景可观。
I: 你设计过有关网络方面的程序吗?
A: 是的,我用过VC++设计过一些网络程序,而且我还通过了一个程序员考试——MCSE。
I: 你有什么问题要问吗?
A: 有,你能告诉我这份工作我的职责是什么吗?
I: 当然可以了,你将负责软件产品的开发。
A: 哦,那是我的优势。
I: 太好了。还有别的问题吗?
A: 没有了。
I: 那好,我们会在一周内和你联系的。再见。
A: 谢谢你。再见。
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